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Learn Corona SDK Game Development

Learn Corona SDK Game Development
English | 288 pages | ISBN-10: 1430250682 | EPUB, PDF | 8.86 MB

Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store.

You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music.
Date: 28-07-2013, 20:48 | Read More

Mobile Design for iPhone and iPad

Mobile Design for iPhone and iPad
English | 300 pages | ISBN-10: 394307501X | PDF | 12.87 Mb

Date: 11-12-2013, 08:15 | Read More

Undead in the West: Vampires, Zombies, Mummies, and Ghosts on the Cinematic Frontier

Undead in the West: Vampires, Zombies, Mummies, and Ghosts on the Cinematic Frontier
English | 344 pages | ISBN-10: 0810885441 | PDF | 14.04 MB

Date: 27-11-2013, 00:02 | Read More

Creating 3D Game Art for the iPhone with Unity

Creating 3D Game Art for the iPhone with Unity
English | 272 pages | ISBN-10: 0240815637 | PDF | 24.12 MB

Date: 10-01-2014, 04:52 | Read More

Game icons

Game icons
Png | 2.05 Mb

Date: 11-03-2014, 22:55 | Read More

Funambol Mobile Open Source

Funambol Mobile Open Source
English | 272 pages | ISBN-10: 1847191541 | PDF | 7.05 MB

Date: 12-12-2013, 15:19 | Read More

Smashing Mobile Web Development (Smashing Magazine Book Series)

Smashing Mobile Web Development (Smashing Magazine Book Series)
English | 312 pages | ISBN-10: 1118348168 | PDF | 25,9 MB

Developers, here's what you need to migrate your skills to mobile
If you're a devoted reader of Smashing Magazine, you know that all development roads now lead to mobile, so desktop-browser-based web developers need to get up to speed and soon. Start migrating your abilities to mobile with this terrific book. It first helps you make the switch to HTML5 and CSS3, before teaching you how to apply those skills to build websites that work across all mobile devices and mobile browsers.
Date: 13-06-2013, 18:56 | Read More

Mobile Agents in Networking and Distributed Computing (Wiley Series in Agent Technology)

Mobile Agents in Networking and Distributed Computing (Wiley Series in Agent Technology)
English | 352 pages | ISBN-10: 047175160X | PDF | 3.21 MB

The book focuses on mobile agents, which are computer programs that can autonomously migrate between network sites. This text introduces the concepts and principles of mobile agents, provides an overview of mobile agent technology, and focuses on applications in networking and distributed computing.
Date: 20-06-2013, 04:32 | Read More

Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity , 2nd Edition

Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity , 2nd Edition
English | 432 pages | ISBN-10: 0240817680 | PDF | 17.08 MB

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done.
Date: 4-08-2013, 07:23 | Read More

Game Physics Engine Development

Game Physics Engine Development
English | 480 pages | ISBN-10: 012369471X | PDF | 6.69 MB

Date: 15-12-2013, 13:19 | Read More

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