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Learn Corona SDK Game Development
English | 288 pages | ISBN-10: 1430250682 | EPUB, PDF | 8.86 MB
Corona SDK is one of the most popular app and game mobile
ms in the world, and Learn Corona SDK Game
Development walks you through creating a full-featured Corona game
from scratch to the App Store.
You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music.
Smashing Mobile Web Development (Smashing Magazine Book Series)
English | 312 pages | ISBN-10: 1118348168 | PDF | 25,9 MB
Developers, here's what you need to migrate your skills to mobile
If you're a devoted reader of Smashing Magazine, you know that all development roads now lead to mobile
, so desktop-browser-based web developers need to get up to speed and soon. Start migrating your abilities to mobile
with this terrific book. It first helps you make the switch to HTML5 and CSS3, befor
e teaching you how to apply those skills to build websites that work across all mobile
devices and mobile
Mobile Agents in Networking and Distributed Computing (Wiley Series in Agent Technology)
English | 352 pages | ISBN-10: 047175160X | PDF | 3.21 MB
The book focuses on mobile
agents, which are computer programs that can autonomously migrate between network sites. This text introduces the concepts and principles of mobile
agents, provides an overview of mobile
agent technology, and focuses on applications in networking and distributed computing.
Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity , 2nd Edition
English | 432 pages | ISBN-10: 0240817680 | PDF | 17.08 MB
Your deadline just got moved up. Your artist has never worked with Flash befor
e. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game
development into simple, approachable steps. Never heard of a game
e? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own game
s. Griffith has been building game
s in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done.
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