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Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers

Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers
English | 288 pages | ISBN-10: 8126533676 | EPUB, MOBI, PDF | 276.09 Mb

Date: 5-07-2014, 17:15 | Read More

An Introduction to Linear Programming and Game Theory, 3rd Edition

An Introduction to Linear Programming and Game Theory, 3rd Edition
English | 480 pages | ISBN-10: 0470232862 | PDF | 14.61 MB

Date: 21-05-2014, 03:38 | Read More

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition
English | 846 pages | ISBN-10: 1568817231 | PDF | 20.94 MB

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Date: 29-08-2013, 15:33 | Read More

Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity , 2nd Edition

Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity , 2nd Edition
English | 432 pages | ISBN-10: 0240817680 | PDF | 17.08 MB

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done.
Date: 4-08-2013, 07:23 | Read More

Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide

Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide
English | 412 pages | ISBN-10: 1849691681 | PDF | 7.08 MB

Date: 3-04-2014, 03:35 | Read More

Digital Tutors - Creating Professional Studio Game Assets for Production in 3ds Max 2014 and Unity

Digital Tutors - Creating Professional Studio Game Assets for Production in 3ds Max 2014 and Unity
English | 2h 4m | AVC (.mp4) 1280x720 15fps | AAC 32KHz 2ch | 1.07 Gb
Genre: eLearning

Date: 1-09-2014, 23:36 | Read More

Game Development Made Easy

Game Development Made Easy
English | .mp4 | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 628.62 Mb
Genre: eLearning

Date: 3-09-2014, 22:37 | Read More

Digital Tutors - Creating Next-Gen Game Weapons in 3ds Max 2014

Digital Tutors - Creating Next-Gen Game Weapons in 3ds Max 2014
English | 12h 00m | AVC 1280x720 15 fps | AAC 128 Kbps 44.1 KHz | 5.76 GB
Genre: eLearning

Date: 22-08-2014, 02:27 | Read More

Winning Basketball Fundamentals

Winning Basketball Fundamentals
English | 280 pages | ISBN-10: 1450431623 | EPUB | 7.26 MB

Date: 1-04-2014, 11:06 | Read More

The Complete iOS Game Course - Build a Flappy Bird Clone

The Complete iOS Game Course - Build a Flappy Bird Clone
English | .MP4 | aac, 48000 Hz, stereo | h264, yuv420p, 1280x720, 30.00 fps(r) | 7.51 Gb
Genre: eLearning

Date: 14-09-2014, 19:50 | Read More

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