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Instant Tennis: Skills and Techniques to Improve Your Game

Instant Tennis: Skills and Techniques to Improve Your Game
English | 60 pages | ASIN: B006M4CM9U | EPUB | 3.23 MB

This little book's aim is to help you develop key techniques that will improve your tennis. Think of it as your own pocket tennis coach. It will help you master your existing skills and develop new ones. Following its advice will develop your baseline power game as well as the subtlety of your drop shots. You'll lob with ease and pass when you please. Enjoy!
Date: 10-07-2013, 12:56 | Read More

"Headhunter" Hiring Secrets: The Rules of the Hiring Game Have Changed . . . Forever!

"Headhunter" Hiring Secrets: The Rules of the Hiring Game Have Changed . . . Forever!
English | 348 pages | ISBN-10: 0615346219 | EPUB | 3.13 MB

Date: 5-05-2014, 23:41 | Read More

Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11
English | 864 pages | ISBN-10: 1936420228 | PDF | 23.91 MB

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation.
Date: 17-08-2013, 10:37 | Read More

Remediation of former Manufactured Gas Plants and Other Coal-Tar Sites

Remediation of former Manufactured Gas Plants and Other Coal-Tar Sites
English | 1398 pages | ISBN-10: 0824791061 | PDF | 104.58 MB

Date: 12-09-2013, 16:21 | Read More

Natural Products: Phytochemistry, Botany and Metabolism of Alkaloids, Phenolics and Terpenes

Natural Products: Phytochemistry, Botany and Metabolism of Alkaloids, Phenolics and Terpenes
English | 3950 pages | ISBN-10: 3642221432 | PDF | 104.91 MB

The proposed volumes are intended to provide all the information regarding medicinal plants and phytochemicals at one place to researchers and teachers. Phytochemicals, by the strictest definition, are chemicals that are produced by plants. During the last two decades, many groups are actively involved in exploring the plants for useful metabolites that leads to identification of several useful curative agents and many promising molecules to fight/ prevent diseases, including carcinogenesis and stroke. When we talk about phytochemicals, there are also medicinal plants where not a single molecule is responsible for the observed properties.
Date: 4-08-2013, 07:42 | Read More

Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers

Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers
English | 288 pages | ISBN-10: 8126533676 | EPUB, MOBI, PDF | 276.09 Mb

Date: 5-07-2014, 17:15 | Read More

An Introduction to Linear Programming and Game Theory, 3rd Edition

An Introduction to Linear Programming and Game Theory, 3rd Edition
English | 480 pages | ISBN-10: 0470232862 | PDF | 14.61 MB

Date: 21-05-2014, 03:38 | Read More

Blender For Game Artists Volume 2

Blender For Game Artists Volume 2
English | .MP4 | aac, 44100 Hz, stereo | h264, yuv420p, 1280x720, 30.00 fps(r) | 1.08 Gb
Genre: eLearning

Date: 30-10-2014, 01:31 | Read More

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition
English | 846 pages | ISBN-10: 1568817231 | PDF | 20.94 MB

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Date: 29-08-2013, 15:33 | Read More

Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity , 2nd Edition

Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity , 2nd Edition
English | 432 pages | ISBN-10: 0240817680 | PDF | 17.08 MB

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done.
Date: 4-08-2013, 07:23 | Read More

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