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Globalization and Geopolitics in the Middle East: Old Games, New Rules

Globalization and Geopolitics in the Middle East: Old Games, New Rules
English | 258 pages | ISBN-10: 0415426324 | PDF | 3.14 Mb

Date: 3-07-2014, 08:59 | Read More

Macromedia Flash MX Game Design Demystified

Macromedia Flash MX Game Design Demystified
English | 648 pages | ISBN-10: 0201770210 | CHM | 9.25 Mb

Date: 15-08-2014, 23:09 | Read More

Population Games and Evolutionary Dynamics

Population Games and Evolutionary Dynamics
English | 616 pages | ISBN-10: 0262195879 | PDF | 27.73 MB

Date: 22-04-2014, 01:41 | Read More

Did Darwin Get It Right?: Essays on Games, Sex and Evolution

Did Darwin Get It Right?: Essays on Games, Sex and Evolution
English | 264 pages | ISBN-10: 0412038218 | PDF | 3.33 MB

Now in paperback, Did Darwin Get It Right discusses some of the hottest issues in biology today. Its author, the eminently quotable John Maynard Smith, discusses such fascinating conundrums as how life began, whether the brain works like a computer, why most animals and plants reproduce sexually, and how social behavior evolved out of the context of natural selection--a process which would seem to favor selfishness.
Date: 24-06-2013, 04:10 | Read More

Game Theory: Mathematical Models of Conflict

Game Theory: Mathematical Models of Conflict
English | 300 pages | ISBN-10: 1898563144 | PDF | 20.56 MB

Written engagingly and with agreeable humor, this book balances a light touch with a rigorous yet economical account of the theory of games and bargaining models. It provides a precise interpretation, discussion and mathematical analysis for a wide range of "game-like" problems in economics, sociology, strategic studies and war.
Date: 16-07-2013, 04:53 | Read More

Game Development for iOS with Unity3D

Game Development for iOS with Unity3D
English | 280 pages | ISBN-10: 1439892199 | PDF | 5.04 MB

Date: 21-05-2014, 02:54 | Read More

Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity , 2nd Edition

Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity , 2nd Edition
English | 432 pages | ISBN-10: 0240817680 | PDF | 17.08 MB

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done.
Date: 4-08-2013, 07:23 | Read More

Game-Changer: Game Theory and the Art of Transforming Strategic Situations

Game-Changer: Game Theory and the Art of Transforming Strategic Situations
English | 304 pages | ISBN-10: 0393239675 | EPUB | 714 KB

Date: 22-04-2014, 01:49 | Read More

Calculus for Computer Graphics

Calculus for Computer Graphics
English | 251 pages | ISBN-10: 1447154657 | PDF | 5.48 MB

Date: 12-11-2013, 23:09 | Read More

Game Physics Engine Development

Game Physics Engine Development
English | 480 pages | ISBN-10: 012369471X | PDF | 6.69 MB

Date: 15-12-2013, 13:19 | Read More

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