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Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity , 2nd Edition
English | 432 pages | ISBN-10: 0240817680 | PDF | 17.08 MB
adline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash de
veloper can share similar tales of woe. This book breaks down the process of Flash game de
velopment into simple, approachable steps. Never heard of a game loop before? No ide
a what a de
sign pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code
that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done.
Pro Team Foundation Service
English | 404 pages | ISBN-10: 1430259957 | EPUB, PDF | 30.27 MB
Pro Team Foundation Service gives you a jump-start into Microsoft’s cloud-based Application Lifecycle Management platform, taking you through the different stages of software de
velopment. Every project needs to plan, de
velop, test and release software and with agile practices often at a higher pace than ever before.