Introduction to 3D Game Programming with DirectX 11
English | 864 pages | ISBN-10: 1936420228 | PDF | 23.91 MB
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game
development using DirectX 11. The
book is divided into three main parts: basic mathe
matical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the
compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation.